Prepare for unforeseen consequences
(Half Life: Episode Two)

Overview

Serious Games are training, learning, or propaganda games used in schools, the military, companies, and the public service sector. The premise behind studying serious games is three-fold:

This course is intended as a broad introduction to the field of serious games. We will look at a number of examples of existing serious games in order to learn through case studies. The focus will be on game design but we will also look at development issues. We will explore serious game development and how the components of games may be applicable to other areas.

In order to study serious games, however, we also need to study games. We will look at the design of games. While the course project has you building a game, the intent is to focus on ts design. What makes a good game?

The difference between COMP 585 and COMP 185 is the expected game development activities. If you are taking 585, you will be expected to be coding a game. If you are taking 185, you will be working on other aspects of the game design. Teams are expected to be a mix of both students.

Class Meeting

Office Hours: TBD

Instructors

Professor:
  • Diane Pozefsky
  • Office: Sitterson FB146
  • Office hours: Open Door Policy
  • email: pozefsky@cs.unc.edu
  • Office phone: 962-1817
TA:
  • Dibyendu Goswami
  • Office:
  • email: dgoswami@cs.unc.edu
  • Office phone: 962-1885