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The University of North Carolina at Chapel Hill
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The Walking Experiment and the Pit
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A study by Slater, et al., [1995] indicated that naive subjects
in an immersive virtual environment experience a higher subjective
sense of presence when they locomote by walking-in-place (virtual
walking) than when they push-button-fly (along the floorplane).
The Pit Room experiment adds real walking as a third condition.
Our own studies confirm their findings. We found that real
walking is significantly better than both virtual walking and
flying in ease (simplicity, straightforwardness, naturalness)
as a mode of locomotion.
Participants were free to walk around the entire virtual scene
in the same manner as in a real environment.
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We track the user's head and one hand using a custom optical tracker
[Ward, 1992;Welch, 1997]. This tracker works over a range of approximately
10 m by 4 m with millimeter precision. Two optical sensors view
blinking infrared LEDs on the ceiling tiles. The tracking system updates
position and orientation at approximately 1.5 kHz. Tracking data from a recent experiment is available
here.
The pit experiment consists of two rooms. A training
room environment and stressful environment (pit room).
Participants are given the task of picking up balls. They
must drop the balls onto their appropriate targets.
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We believe the compelling nature of the experience is due
to the confluence of many factors:
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- The visual cliff environment itself, the depth of the pit,
the narrowness of the ledge
- Almost imperceptible end-to-end system lag, on the order
of 50 ms
- Real walking about in a significant space
- The visual fidelity of the detailed, textured,
radiosity-lit scene
- The excellent resolution and color saturation of the V8
HMD
- Stereopsis
- The precision and crispness of the tracker
- 3D spatial audio
- The static haptics (the real wooden ledge and the stryofoam
walls)
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Slater, M., M. Usoh, and A. Steed, 1995: "Taking Steps: The Influence
of a Walking Technique on Presence in Virtual Reality," ACM Trans. on CHI,Special
Issue on Virtual Reality Software and Technology, 2, 3: 201-219, September.
Ward, M., R. Azuma, R. Bennett, S. Gottschalk, and H. Fuchs,
1992: "A demonstrated optical tracker with scalable work area for head-mounted
display systems." Proc. of the 1992 Symposium on Interactive 3D Graphics,
Computer Graphics 25, 2: 43-52.
Welch, G., and G. Bishop, 1997: "SCAAT: Incremental tracking
with incomplete information." Proc. of SIGGRAPH 97, Computer Graphics Proceedings,Annual
Conference Series, 1997, 333-344.
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