Immersive Virtual Environments (VEs) were conceived 40 years ago. Despite this, there are still more VE systems used in research about VEs than are used as tools to solve real users' problems. Our goal is to make VE systems more effective for doing real work by:

  • Developing new technologies and techniques for interaction,
  • Evaluating the effects of these techniques on user comfort and performance and on the quality of the virtual experience, and
  • Exploiting the adaptability of the perceptual system to improve system performance.

Recent News

Congratulations to Tabitha, Mary, and Henry

March 17th, 2008

We congratulate Tabitha C. Peck, Mary C. Whitton, and Henry Fuchs for receiving Honorable Mention for their paper “Evaluation of Reorientation Techniques for Walking in Large Virtual Environments,” presented last week at the 2008 IEEE Virtual Reality conference.

Visiting IEEE VR Conference

March 7th, 2008

Several of us will be at the IEEE Virtual Reality conference and its colocated symposia this week in Reno, Nevada. Feel free to say hello!

Paper Accepted in 3DUI 2008

December 21st, 2007

Jeff Feasel, Jeremy Wendt, and Mary Whitton had their paper LLCM-WIP: Low-Latency, Continuous-Motion Walking-In-Place accepted in IEEE 3D User Interfaces 2008. They will present the paper in March of 2008.

Paper Accepted in VR 2008

December 5th, 2007

Tabitha Peck, Mary Whitton, and Henry Fuchs had their paper Evaluation of Reorientation Techniques for Walking in Large Virtual Environments accepted for publication at the 2008 IEEE Virtual Reality conference. They will present the paper in Reno, Nevada in March of 2008.

Short Paper in ICAT 2005

January 30th, 2006

Luv Kohli and Eric Burns had their short paper Combining Passive Haptics with Redirected Walking accepted at the International Conference on Artificial Reality and Telexistence 2005. Luv and Eric presented the paper in Christchurch, New Zealand in December 2005.

Pictured to the right is Eric (left) and Luv (right) in front of Franz Josef Glacier, New Zealand.

Tracker Space Updated

January 26th, 2006

EVE’s tracker space has been updated to take advantage of the full 8 meter by 5 meter ceiling tracker. New wooden walls were also created to surround the expanded space. The current tracked head-mounted display can now be powered by any of three development PCs located adjacent to the ceiling tracker.

Pictured to the right is research assistant Chris Oates pulling cables out from the floor during the recent move.

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