Immersive Virtual Environments (VEs) were conceived 40 years ago. Despite this, there are still more VE systems used in research about VEs than are used as tools to solve real users. problems. Our goal is to make VE systems more effective for doing real work by:

  • Developing new technologies and techniques for interaction,
  • Evaluating the effects of these techniques on user comfort and performance and on the quality of the virtual experience, and
  • Exploiting the adaptability of the perceptual system to improve system performance.

Recent News

Short Paper in ICAT 2005

January 30th, 2006

Luv Kohli and Eric Burns had their short paper Combining Passive Haptics with Redirected Walking accepted at the International Conference on Artificial Reality and Telexistence 2005. Luv and Eric presented the paper in Christchurch, New Zealand in December 2005.

Pictured to the right is Eric (left) and Luv (right) in front of Franz Josef Glacier, New Zealand.

Tracker Space Updated

January 26th, 2006

EVE’s tracker space has been updated to take advantage of the full 8 meter by 5 meter ceiling tracker. New wooden walls were also created to surround the expanded space. The current tracked head-mounted display can now be powered by any of three development PCs located adjacent to the ceiling tracker.

Pictured to the right is research assistant Chris Oates pulling cables out from the floor during the recent move.

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