Immersive Virtual Environments (VEs) were conceived 40 years ago. Despite this, there are still more VE systems used in research about VEs than are used as tools to solve real users. problems. Our goal is to make VE systems more effective for doing real work by:

  • Developing new technologies and techniques for interaction,
  • Evaluating the effects of these techniques on user comfort and performance and on the quality of the virtual experience, and
  • Exploiting the adaptability of the perceptual system to improve system performance.

Recent News

Paper Accepted in 3DUI 2008

December 21st, 2007

Jeff Feasel, Jeremy Wendt, and Mary Whitton had their paper LLCM-WIP: Low-Latency, Continuous-Motion Walking-In-Place accepted in IEEE 3D User Interfaces 2008. They will present the paper in March of 2008.

Paper Accepted in VR 2008

December 5th, 2007

Tabitha Peck, Mary Whitton, and Henry Fuchs had their paper Evaluation of Reorientation Techniques for Walking in Large Virtual Environments accepted for publication at the 2008 IEEE Virtual Reality conference. They will present the paper in Reno, Nevada in March of 2008.

Copyright © 2005 University of North Carolina, Chapel Hill.
Full RSS available. Powered by WordPress 1.5.1.3.
Design by Jess Martin, based on a design by Matthew. Administrator login.