(6)

VirteAnalysis

This is the front page for the Virte Experiment documentation and analysis.

Links

Topics and Questions relating to the Virte Experiment Analysis

Some of these are technical aspects, others are behavioral.

Joystick as a Means of Locomotion

What role does Tau play in braking behavior?

Performance metrics.

Where did people stop, relative to the target/corner?

Statistical Questions

Overall differences in speed

Other

VirteTerminology

Wall
A wall-mounted visual target in the virte3 experiment. Walls number 1—10.
Corner
A corner in the virte3 experiment. Corners number 11—18.
Target
Generic name for a wall or corner. Virte3 has 18 walls.
Target Plane
This term applies to both walls and corners. For walls this is a physical plane, for corners it is imaginary.
Approach
This refers to the portion of the data leading up to a single wall or corner.
Trajectory
Spacecurve data of the tracked point’s motion through space. (We used to call it a “path”, but “trajectory” seems more self-explanatory.)
Velocity Profile
The subject’s velocity, plotted versus either time or position. This provides the best 1-d visualization of the subject’s locomotion behavior.
Tau Profile
The subject’s Tau, plotted versus either time or position.