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	<title>Comments on: VR Theme Park Rides for Kids in Wheelchairs</title>
	<atom:link href="http://wwwx.cs.unc.edu/~gb/wp/blog/2009/04/23/vr-theme-park-rides-for-kids-in-wheelchairs/feed/" rel="self" type="application/rss+xml" />
	<link>http://wwwx.cs.unc.edu/~gb/wp/blog/2009/04/23/vr-theme-park-rides-for-kids-in-wheelchairs/</link>
	<description>Geeks making the world a bit better</description>
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		<title>By: Shawn</title>
		<link>http://wwwx.cs.unc.edu/~gb/wp/blog/2009/04/23/vr-theme-park-rides-for-kids-in-wheelchairs/comment-page-1/#comment-49171</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Wed, 09 Sep 2009 04:01:13 +0000</pubDate>
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		<description>I have a friend (in his 70&#039;s) that designs and builds amusement park rides. He&#039;s at:
http://www.amusementridesbybailey.com/

I&#039;ll tell him about this post.  Maybe there&#039;s some untapped potential for someone to specialize in such things??

Shawn</description>
		<content:encoded><![CDATA[<p>I have a friend (in his 70&#8217;s) that designs and builds amusement park rides. He&#8217;s at:<br />
<a href="http://www.amusementridesbybailey.com/" rel="nofollow">http://www.amusementridesbybailey.com/</a></p>
<p>I&#8217;ll tell him about this post.  Maybe there&#8217;s some untapped potential for someone to specialize in such things??</p>
<p>Shawn</p>
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		<title>By: Car Subs</title>
		<link>http://wwwx.cs.unc.edu/~gb/wp/blog/2009/04/23/vr-theme-park-rides-for-kids-in-wheelchairs/comment-page-1/#comment-48516</link>
		<dc:creator>Car Subs</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://wwwx.cs.unc.edu/~gb/wp/?p=486#comment-48516</guid>
		<description>Interesting idea. 

There are a lot of theatrical and technological elements that can be built into these rides to add drama to the experience.

I forget weather it was Disney or Universal, but about 10 year ago I went on a reptilian ride at one of those mega parks in Florida and the seat was equipped with a special headrest. The headrest had two speakers built in that could play stereo audio. The use of stereo audio in close proximity to your head enhanced the sensation of critters running around behind you, getting closer, moving away, breathing down your neck literally. 

I don&#039;t remember exactly if there was any sort of artificial air vent to simulate breathing, but one of the SCARIEST things that do happen on that ride is that a small slit in the back of the head rest (around neck level) allows for a hidden tongue to lick the back of your neck (after the ride had built up to this moment with stuff going on &#039;behind you&#039; in the surround sound sense of things). 

There&#039;s a lot that you can do theatrically and by getting the mind to play tricks on itself to give people a rush without having to move them physically.

As far as subwoofers go, most racing simulators rely on linear actuators and transducers attached to the floor or seat base for low frequency jolts and other effects... you could do this with subs, but it takes a lot of power to drive subs well that low into the frequency range.</description>
		<content:encoded><![CDATA[<p>Interesting idea. </p>
<p>There are a lot of theatrical and technological elements that can be built into these rides to add drama to the experience.</p>
<p>I forget weather it was Disney or Universal, but about 10 year ago I went on a reptilian ride at one of those mega parks in Florida and the seat was equipped with a special headrest. The headrest had two speakers built in that could play stereo audio. The use of stereo audio in close proximity to your head enhanced the sensation of critters running around behind you, getting closer, moving away, breathing down your neck literally. </p>
<p>I don&#8217;t remember exactly if there was any sort of artificial air vent to simulate breathing, but one of the SCARIEST things that do happen on that ride is that a small slit in the back of the head rest (around neck level) allows for a hidden tongue to lick the back of your neck (after the ride had built up to this moment with stuff going on &#8216;behind you&#8217; in the surround sound sense of things). </p>
<p>There&#8217;s a lot that you can do theatrically and by getting the mind to play tricks on itself to give people a rush without having to move them physically.</p>
<p>As far as subwoofers go, most racing simulators rely on linear actuators and transducers attached to the floor or seat base for low frequency jolts and other effects&#8230; you could do this with subs, but it takes a lot of power to drive subs well that low into the frequency range.</p>
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