OpenGL
Textures
An Apple OpenGL FastTexDemo
link, but some of the tips may be useful on generic GL.
- Create textures only once. Use TexSubImage* to replace with new textures
- Use rectangle textures for non-power 2
- Setting the GL_TEXTURE_PRIORITY to 0.0. This is
a hint to OpenGL telling the system that you want AGP texturing (Does this
work for any OpenGL?)