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java.lang.Objectunc.cdva.graphics.animations.TextureAnimation
public class TextureAnimation
Class implementing a texture based animation of an object. It uses the Strategy Pattern to determine how the texture of the object has to be modified.
Constructor Summary | |
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TextureAnimation(TextureAnimationHandler handler)
Create a TextureAnimation object, and attach to it a handler |
Method Summary | |
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TextureAnimation |
clone()
Create a cloned version of the animation that possess the same value |
TextureAnimationHandler |
getHandler()
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com.sun.opengl.util.texture.Texture |
getTexture()
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void |
setHandler(TextureAnimationHandler handler)
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void |
update(int state)
Update the animation |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public TextureAnimation(TextureAnimationHandler handler)
handler
- handler of the animationMethod Detail |
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public void update(int state)
state
- new state of the animationpublic TextureAnimation clone()
clone
in class java.lang.Object
public com.sun.opengl.util.texture.Texture getTexture()
public TextureAnimationHandler getHandler()
public void setHandler(TextureAnimationHandler handler)
handler
- the handler to set
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