|
Class Summary |
| AnimatedItem |
Interface for an item that has an animation associated with it. |
| Gun |
Gun object, essentially stores the state of a players
gun. |
| GunTest |
|
| InteractiveItem |
Super class for items that change on screen (ie: they have animations) |
| InteractiveItemTest |
|
| ItemsBean |
A conveniance class that acts as a transport between the items manager
and the 3d rendering stuff. |
| MobileItem |
Abstract class for mobile items. |
| PathwayEnd |
Pathway end object keeps track of the state of the pathway end. |
| Projectile |
Represents a projectile. |
| RangeCar |
RangeCar object, keeps track of the rangecars state. |
| Reticle |
Reticle object, merely stores the state of the object. |
| Target |
Stores state of a target as well as static data, such as
target min/max speed, and min/max scaling. |