Package unc.cdva.interactiveitems

Class Summary
AnimatedItem Interface for an item that has an animation associated with it.
Gun Gun object, essentially stores the state of a players gun.
GunTest  
InteractiveItem Super class for items that change on screen (ie: they have animations)
InteractiveItemTest  
ItemsBean A conveniance class that acts as a transport between the items manager and the 3d rendering stuff.
MobileItem Abstract class for mobile items.
PathwayEnd Pathway end object keeps track of the state of the pathway end.
Projectile Represents a projectile.
RangeCar RangeCar object, keeps track of the rangecars state.
Reticle Reticle object, merely stores the state of the object.
Target Stores state of a target as well as static data, such as target min/max speed, and min/max scaling.