Class Summary |
AnimatedItem |
Interface for an item that has an animation associated with it. |
Gun |
Gun object, essentially stores the state of a players
gun. |
GunTest |
|
InteractiveItem |
Super class for items that change on screen (ie: they have animations) |
InteractiveItemTest |
|
ItemsBean |
A conveniance class that acts as a transport between the items manager
and the 3d rendering stuff. |
MobileItem |
Abstract class for mobile items. |
PathwayEnd |
Pathway end object keeps track of the state of the pathway end. |
Projectile |
Represents a projectile. |
RangeCar |
RangeCar object, keeps track of the rangecars state. |
Reticle |
Reticle object, merely stores the state of the object. |
Target |
Stores state of a target as well as static data, such as
target min/max speed, and min/max scaling. |