Fast Marching method Uses !Fast marching method to compute distances between a given source and all vertices of a given mesh. The output is a sequence of triplets ...
Filtering and Binning with spfilter Shawn Brown will put some information here about this demo. Until he does: What this program (spfilter) does is to average the ...
Bucket xyz and find z bucket with most points for each xy . Keeping only these points will give us a less noisy surface. Shawn has done a quick version of this one ...
TOC A quick how-to on fitting to points in a neighborhood. Least squares The basic idea of least squares to fit a function f(x,y) z to observations (xi, yi, zi) is ...
fm Fast Marching module: Computes shortest path gradients for each triangle in the mesh. Could be used to compute approximate distances. The second step in calculating ...