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Statistics for TModeling Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads: Aug 2024 804 0 ...
TOC Ottawa Demo Preliminaries Goal We were given a 5x5 set of tiles of OttawaData, consisting of 905 megabytes of point cloud data captured by NEPTEC. The data is ...
TOC This is a miscellaneous collection of papers that have been added to the wiki, beginning with the most technically relevant. Papers from project members shortest ...
DeliverablesdescriptionUpdated.pdf: Information on the Ottawa Tiles Raw data is UPC format: \\Snoeyink-tab-cs\GEO-star\ottawa\upc Matlab scripts for conversion \ ...
RingFilt A state machine based filtering program that fits a surface to the one-ring or two-ring of triangles around each point and filters away points triangles ...
TOC Calculating Shortest Paths Note: The interface to the shortest path computations have changed so and sm path are now the modules, but these remain the approaches ...
TOC Some files and images of the Ottawa data set, and a brief description of the file format for the point cloud. We are hoping to get images yet so that we can do ...
SM PATH Computes shortest path between given source and target vertex. Dijkstra's method is used for finding approximate shortest path while !MMP method is used for ...
tin dist Computes distance from a given source vertex to all vertices in the mesh. Uses Dijkstra's method to compute distances corresponding to shortest paths which ...
spground Classifies points as ground and non-ground, and can either (-groundonly) output ground points only, (-nongroundonly) output non-ground points only, or (default ...
Streaming Modules TOC Most of our software tools for large data sets are modules that can be composed with pipes in Windows or UNIX (including Mac and Linux). Click ...
smsimp Compresses a streaming mesh using decimation. It is an implementation of Garland and Heckbert's QuadraticErrorMetric, which fits into our PointSelectionFramework ...
TOC Interpolatory subdivision surfaces One of the major mathematical developments in this project is Charles Chui and co-authors' work on Interpolatory SubdivisionSurfaces ...
This is a copy of the wiki with documentation, demos, and reports for the UMSL/UNC GEO project. It is the primary source for documentation and demos for a large collection ...
The Streaming Point API ( !SP API ) contains all the files/functions/modules for working with data stored as Point Clouds. The Streaming Point Library consists of ...
The Streaming Mesh API library ( !SM API ) contains all the files/functions/modules for working with meshes of vertices and triangles. The Streaming Mesh Library ...
This page is meant to hold information about !MatLab scripts used with our TMV code base. Main.ShawnDB 01 Jun 2008
This page lists (with brief descriptions) various applications that team members have developed or are in the process of developing. If these apps turn out to be ...
The !TMV API library contains common files/functions/modules that are used by other TMV API's, Tools and/or applications Base Files TMV Platform Platform definitions ...
The Streaming Volume API library ( !SV API ) contains all the files/functions/modules for working with Volume Meshes consisting of Vertices, Tetrahedrons. Main.ShawnDB ...
The Streaming Line API library ( !SL API ) contains all the files/functions/modules to work with ISO countour lines. Main.ShawnDB 01 Jun 2008
The Terrain, Modelling, and Visualization (TMV) code base is a set of API's, Tools, and Applications which allow us to do useful work on Terrain Model's. We have ...
This page is meant to give a directory centric overview of our code base TMV Main Root (or main trunk) of entire TMV code base apis root of TMV API's archive archival ...
TMV Build Guide This is the build guide for the TMV code base Note: This initial version is targeted only at windows platforms using Visual Studio 2005. I'm going ...
There are some prepackages sets of software with demo instructions from the Demos page, and documentation in the wiki for StreamingModules. SiftGPU is a GPU-based ...
spfilter Used for applying various transformations or filters to streaming point formats. This is based off the sp2sp tool. Example usage: spfilter i ottawa.spb o ...
This page contains a list (and brief description) about each tool currently in our TMV code base. A tool is meant to do a useful task (or set of closely related tasks ...
TOC Introduction The modules described in this document are designed to process very large, unstructured point sets and meshes on commodity processors, using novel ...
Mission Statement: The research objectives of this project are threefold. First, we will complete the theory of bivariate meshless wavelets. Second, we will develop ...
Filtering and Binning with spfilter Shawn Brown will put some information here about this demo. Until he does: What this program (spfilter) does is to average the ...
TModeling Web Preferences The following settings are web preferences of the TModeling web. These preferences overwrite the site-level preferences in TWIKIWEB . WIKIPREFSTOPIC ...
sp2sp Used for converting between various streaming point file formats plus a little bit of ad hoc filtering operations as well. This program can read finalized or ...
sm pathviewer A viewer for visualizing paths on a terrain. All flags and options are the same as sm viewer, except the "-path", "-zsplit", and "-zsub" commandline ...
Subversion and Tools The main web page for Subversion is located here. Source code can be found here. Binaries: Macintosh Unix, Fedora or RedHat. Windows Useful Tools ...
This page is meant to give a file-centric overview of our TMV code base. We should eventually write a script utility to automatically generate this from the SVN code ...
This is the Tiff Directory source code listing .\TMV\apis\tiff-3.8.2\aclocal.m4 .\TMV\apis\tiff-3.8.2\autogen.sh .\TMV\apis\tiff-3.8.2\bin .\TMV\apis\tiff-3.8.2\ChangeLog ...
This is the source code listing for the !OpenGL directory .\TMV Main\apis\OpenGL\glut32 .\TMV Main\apis\OpenGL\Mac .\TMV Main\apis\OpenGL\Unix .\TMV Main\apis\OpenGL ...
This a listing of the Jpeg 6.2 source tree .\TMV Main\apis\jpeg-6b\ansi2knr.c .\TMV Main\apis\jpeg-6b\bin .\TMV Main\apis\jpeg-6b\binD .\TMV Main\apis\jpeg-6b\cderror ...
Dijkstra based reordering Reorders vertices using the Dijkstra method with A-star heuristic. The heuristic distance function is euclidean distance. The vertices are ...
Grid Filter Demo This demo shows how to use the Grid Filter on the "Ottawa" data set Steps 1 2. Build Ottawa Point Cloud Data set See the StartHere Demo. Step 3. ...
MMP method with A-star heuristic Computes shortest path between given source and target using !MMP method with A-star heuristic. Computes exact shortest paths. The ...
Dijkstra based reordering Reorders vertices using the Dijkstra method with A-star heuristic. The heuristic distance function is euclidean distance. The vertices are ...
Bucket xyz and find z bucket with most points for each xy . Keeping only these points will give us a less noisy surface. Shawn has done a quick version of this one ...
TOC Here are our evolving thoughts on the evolution of the streaming file formats. Streaming File format changes Currently, spfinalize and sp2sp play some similar ...
Dijkstra's method with A-star heuristic Computes shortest path between given source and target using !Dijkstra's method with A-star heuristic. Computes shortest paths ...
Shortest path algorithms and simplification We run the shortest path algorithms described in http://www.cs.unc.edu/~verma/shortest path.pdf on simplified meshes and ...
This is a collection of links to wiki pages and relevant papers on techniques. ShortestsPaths by Dijkstra's, Fast Marching and !MMP. http://www.cs.unc.edu/~verma ...
Dijkstra's method Uses dijkstra's method to compute distances between a given source and all vertices of a given mesh. The output is a sequence of triplets. The first ...
Fast Marching method Uses !Fast marching method to compute distances between a given source and all vertices of a given mesh. The output is a sequence of triplets ...
Reordering Reorders vertices of a point cloud by projecting them onto the X-Y plane and computing distances between the projection of each vertex and the projection ...
Number of topics: 50


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