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TModeling.VeryImportantPointr1.1 - 18 Feb 2005 - 18:55 - Main.guesttopic end

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VIP insertion heuristic generates an approximate terrain surface (usually triangulated as a TIN) from an input set of sample data (points (x,y) with elevations).

The idea of a VIP insertion heuristic is easy -- start with a coarse, triangulated surface representating a terrain. For each sampled data point, compare elevation data with the elevation that would be assigned by the triangulated surface. Insert one or several points that attain the maximum error.

Garland & Heckbert's scape implementation was a good one a decade ago.

http://graphics.cs.uiuc.edu/~garland/software/scape.html (Old page: http://graphics.cs.uiuc.edu/~garland/CMU/scape/)

Some links to papers

-- JackSnoeyink - 18 Feb 2005
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