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public interface Object3D
Interface of the 3D object of our rendering pipeline. An object has to be able to clone itself, because we don't want to create more that one instance of most of the 3D objects (Prototype Pattern) A 3D object also has to be able to render itself
Method Summary | |
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Object3D |
clone()
Clone the object (copy all the attributes) |
void |
render(javax.media.opengl.GL gl)
Render an object. |
Method Detail |
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Object3D clone()
void render(javax.media.opengl.GL gl)
gl
- gl context
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